Length: Semester
Recommended background: None
Content:
Students have to ability to experience many forms of Creative Industry Media; many different creative art products are offered to study within a semester course. Students must select one of the following products to study:
Creative Industry Media – Film:
Provides students with the ability to produce a product learnt from the skills developed by studying a Photographer or Filmmaker, explain how they created their images, process, style and an analysis of their work, which must then be reflected on how a professional artist influenced their own images. Students develop skills such as capture digital images of their choice and develop skills such as image composition, camera techniques, editing images, splash effects, hoax photographs, portrait lighting and other negotiated skills. Students may use Photoshop or other available programs.
Creative Industry Media – Film Studio:
Offers students with the ability to investigate a professional Film Director, Animator or Filmmaker that will influence their own images and explain how they created their images, processes, style and analysis some of their work. Students develop skills such as image composition, camera techniques and mixing, editing films, green screen, television studio, lighting and other negotiated skills. Students may use iMovie or other programmes available to the student.
Creative Industry Media – Digital Drawing:
Allows students to experience digital drawings in many formats. Students investigate a professional digital artist or animator who will influence their own images and explain how they created their images, processes, style and analysis some of their work. Students develop skills such as drawing with shapes, character creation, creating concepts, shading and lighting, composition and colour. Students may use Paint, Illustrator or other available programs and can produce a product as a comic strip, laser-cut their images onto wooden drink coasters, a children’s book, a poster or another negotiated format.
Creative Industry Media – Animation:
Involves student producing an original animation that must be presented in an MP4 file or another negotiated format. Students need to investigate a professional animator or an animation business explaining how they created their images, processes, style, and an analysis of some of their works. They need to choose a professional artist that has/will influence their own images. Students will learn new skills and reflect on their success. Two dimensional skills will include image composition, character creation, framed timelines plus using a camera/microphone to animate 2D drawings. Two-dimensional programs include Animate CC and Character Animator, students may choose to use other animation programs.
Creative Industry Media – 3D Digital Drawing:
Students will create original three-dimensional objects. This may be presented as figurines, an F1 car, digital characters for film or a game, or another negotiated format. Students need to investigate a professional 3D digital artist or a film studio explaining how they created their three-dimensional figures, processes, style, and an analysis of some of their works. Students will learn new skills to produce three dimensional skills will include using shapes, technical drawings or three-dimensional polygons. The programs include 3D Paint, Unity and Maya.
Creative Industry Media – Control Technology:
Allows students to write code to control a robot/digital game for use in the classroom, a digital game or another negotiated subject. The student needs to provide a brief that describes the products use and then film the activity. The student will need to incorporate at least three different sensors/actions. Students will experience Space X, Southern Launch, Activision Blizzard, Nintendo or Sony, Python, C and C++ for procedural and object-orientated coding. Students will have a variety of robots they may use, these include Edison, Mindstorms and using a Raspberry Pi to control electronics. They may also use Unity to control images. Programs to write code include Komodo and Visual Studio.
Assessment:
Student performance will be determined according to the subject’s Achievement Standards as outlined in the framework of the Australian Curriculum. Grades A to E will be used for reporting purposes.